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epicenter | wearable
homes | interactive
architecture | images
| waterpod
| new time | nomadographies
| video | 3D |
h.c. | the
r&d | spatial lexicon | singularity
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bio
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THIS IS THE TRUTH THE STAGE
As
we desperately try to make something real of the day, how does one go
about capturing real experience in a reified world? What goes on in
a place where peoples’ interactions are a direct result of their
mass-made environments? Abandoned landscapes that were created for people
to function inside of, take on lives of their own when the occupants
of yesterday no longer have a need for interaction. The dichotomy between
using models and real spaces allows these places to become documents
for peoples’ states of mind as well as documents to a new world,
not far from the world we presently occupy. (The idea of "really
living" has taken the form of feature length films, video games,
and virtual-reality cohorts.)The action is unseen but present; the objects
have human qualities, carefully interacting with one another. Night
is equivalent to day. Regimented gardening schemes are documented. However,
when the new breed finally decides to leave their estranged dwellings,
people begin to roam. Underpasses and parking lots become the new public
play spaces and neighborhood meeting grounds. New secular communities
are formed. People begin to feel the desire to interact on a person-to-person
level - in whatever fragmented reality that they are given.
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